Sidewinder force feedback 2 mac

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Otherwise the differences were cosmetic, including shrinking the base, moving the throttle to the front of the base, and replacing 2 of the rounded buttons on the stick with more rectangular buttons. Support for this joystick was dropped with the advent of Windows XP.

It was the first wheel controller to contain force feedback. It features a total of 6 programmable command buttons, 2 zoom buttons, 3 shift buttons, a macro record button and a 3-point configuration switch. The device also has three movement axes; X, Y and Z rotation. Through extensive configuration of the shift and command buttons, it is possible to create a total of 24 different commands per configuration. The Strategic Commander is a highly ergonomic device, and resembles a large mouse in shape, contoured for the left hand. It has an upper section attached to a base.

On the upper section, the programmable buttons mentioned above are located near the tips of the index, middle and ring fingers for quick access. Three buttons are located near the thumb in an arc. A feature of the device is that the upper section is also a 2-axis motion controller with additional support for rotation. This made it an ideal companion for FPS and similar games; because you can aim weapons or look up and down with the right hand while simultaneously slewing position with the left hand, and change weapons etc.

Software was included for the device to provide hotkeys for a number of then popular games.

The buttons are also programmable, allowing the device to be used with other games and applications. For example, one application developed at Carnegie Mellon used the device as a peripheral for navigating massive social network maps. Linux treats this device as a joystick with all 3 axis and 12 plus 3 buttons and can be used as one or using various applets can be used as a "joystick action to key press" device e. The Game Voice is an early voice chat device. It was shaped like a hockey puck, with four channel buttons that allowed the user to speak to individual teammates.

It could also be set to communicate with the entire team, or globally to all players. The driver software also allowed it to function as a voice command device using programmable macros. The headset, along with the system speakers, plugged into the puck, where a switch could be used to set whether sound would be output from the speakers or the headset.

The puck also had its own volume control. To provide power for the puck LEDs and drive the voice command and channel functions, a USB connection was also required. Microsoft discontinued the product in By then, the market for voice chat had seen intense competition from downloadable and free-to-use software like Ventrilo and TeamSpeak , among others. These software packages only charge the host or server, whereas each person would have to own a Game Voice in order to use the hardware and software.

As a result, the Game Voice ultimately lost that market. However, these competing software packages do not offer voice command systems. Microsoft has not released the hardware specifications so that an open source driver could be developed. The Freestyle Pro, released in , was a unique gamepad, as the up-down-left-right directions in analogue mode were controlled by the physical movement of the controller, more precisely by the absolute pitch and roll position of the pad.

Games such as Motocross Madness which was bundled with and designed for the controller profited from this physical interaction. The left side of the controller features an eight-direction d-pad which function varies depending on which mode the controller is on. The control pad had a total of ten digital fire buttons: six buttons controlled with the right thumb named ABC XYZ , two shoulder buttons one left, one right , and two buttons controlled with the left thumb, one named start , the other marked with a shift key symbol as the SideWinder software allowed to use this button to shift controls for the ABC XYZ buttons - on the driver side, it was just an action button like the others.

In analogue mode, the x- and y-axis were controlled by the analogue controller movements, and the D-pad was used as a hat switch. In digital mode, the D-pad controlled the x- and y-axis like a traditional digital control pad therefore, there was no hat switch function in digital mode. Without the adapter, the controller's cable ended in a game port plug.

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The sale box contained the game port-to-USB adapter for free. The Dual Strike, which debuted in , was Microsoft's second notable venture into strange gamepad designs, following the Freestyle Pro.


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The Dual Strike attempted to blend both mouse and gamepad functions into a single unit. It was composed of two portions; there is a hinge between the two that allows you to rotate the right side up and down and from side to side. Circa Serial no. In , following a collaboration with Razer in creating the Microsoft Habu and Microsoft Reclusa, a gaming mouse and gaming keyboard sold under the plain Microsoft Hardware brand, Microsoft resurrected the SideWinder brand with an all-new SideWinder Mouse, designed from the ground up for high-end PC gaming.

The design incorporated a number of advanced features including adjustable weights, programmable macro mode, on- the- fly DPI change, and a built-in LCD display, the first ever found in a mouse. It features up to 30 programmable macro keys, volume control, media control, a detachable numpad and backlighting.

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Along with this keyboard a new mouse was released dubbed the SideWinder X5. The X5 has a more basic function set than its predecessor but was well received because of its lower price. Its shape is the same as the original but without the LCD, weight adjusting and metal side buttons.